Open octopus8 opened 5 years ago
Has anyone been successful creating an iOS app using this library and a version of Unity 2019? If so, can you specify the version of Unity 2019 that works?
I'm using 2019.1.0.f2 and it works properly
@octopus8 Any chance you explored and resolved this?
@octopus8
Unity reset my rendering settings, which was causing this error (this happened, what appears, at random after multiple builds). Try following the step again to set OpenGLES2.
IOS Platform:
Other Settings find the Rendering part, uncheck the Auto Graphics API and select only OpenGLES2.
edit: This error has returned, and also has been coming alongside 'UnityUtils.h' file not found
. The error does no seem to be consistent, so I'm unsure the cause.
By following the steps described in the "How to use" section, I have successfully created an app using Unity 2018.2.2f1. Using the exact same process, but with Unity 2019.1.6f1, XCode fails to build.
During the Unity export, I did notice a difference in the files added to the pbx file.
Unity 2018.2.2f1
Unity 2019.1.6f1