f3cuk / WICKED-AI

Wicked AI missions for your server
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AI looses gear when killed by vehicle's plus some small fixes #1

Closed nerdalertdk closed 10 years ago

nerdalertdk commented 10 years ago

Change list:

nerdalertdk commented 10 years ago

Well can see you just made an push :/ merge at will :)

f3cuk commented 10 years ago

Hey man, did not see these request before pushing (github for windows seems not to notify) :/ I'll look at them individually.

"AI killed be vehicle's will have no gear" That is perfect O

nerdalertdk commented 10 years ago

you push 18 sec, before my pull ;)

can also inpliment what loot and car saved to database only will happen if X% of the AI is killed and if over then 3 AI is killed be car no loot will spawn

f3cuk commented 10 years ago

I don't really know what is the best way to go at this. Its just that those damn vodniks are so OP, if we could make the AI smart enough to target the tires on it, at least they would be able to stop the roadkilling themselves.. No instead they just stand there and get killed. lol.

I think you should be able to drive over AI without losing the gear (maybe add a high % chance the gun gets removed (e.g. breaks)).

f3cuk commented 10 years ago

I know we can just make the admins decide for themselves but i at least want to try and give them an option that is (near) perfect.

nerdalertdk commented 10 years ago

well I added rocket luncher on 1-2 AI (removed when killed) and set if more then 3 AI was killed by car there was no loot in the box

nerdalertdk commented 10 years ago

Hi again,

now you can set the break chance when AI is killed by car.

f3cuk commented 10 years ago

Thanks man,

Is it okay if i do these changes manually? I can't auto merge them and dont know how to resolve the conflicts with the command line.

I will add you as a contributor to the readme and (future) changelist.

nerdalertdk commented 10 years ago

Sure please merge, but will probs make more pulls :D

f3cuk commented 10 years ago

Okay i have manually merged your pull request to the Testbranch. I've changed a few things to make them comply with standardisation.

Left out the changed message system cause i think it's dependend on "customRemoteMessage" which i'm not sure is installed by default on epoch 1051.

Please use the Testbranch for future pull request so we keep the master clean :)