Closed RivenNZ closed 7 years ago
The most of that kind can go in the handledamage eventhandler, it is not that hard.
Right now no plans to work on the AI, although making them harder to kill could actually be a decent thing to do performance wise since you need less AI to achieve same difficulty. Worth looking into.
Are there any plans to have AI start with 12000 blood and could get knocked out, bleed, self bandage/bloodbag etc?
Due to performance hit of assigning eventhandlers per AI when using large static missisions, it should be globally switchable, or possibly a variable passed to the spawn scripts?