f3cuk / WICKED-AI

Wicked AI missions for your server
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[REQUEST] AI health and damage system #110

Closed RivenNZ closed 7 years ago

RivenNZ commented 10 years ago

Are there any plans to have AI start with 12000 blood and could get knocked out, bleed, self bandage/bloodbag etc?

Due to performance hit of assigning eventhandlers per AI when using large static missisions, it should be globally switchable, or possibly a variable passed to the spawn scripts?

rockeumel commented 10 years ago

The most of that kind can go in the handledamage eventhandler, it is not that hard.

f3cuk commented 9 years ago

Right now no plans to work on the AI, although making them harder to kill could actually be a decent thing to do performance wise since you need less AI to achieve same difficulty. Worth looking into.