f3cuk / WICKED-AI

Wicked AI missions for your server
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Testbranch a3 #139

Closed nerdalertdk closed 7 years ago

nerdalertdk commented 9 years ago

spawn_soldier.sqf - works spawn_static.sqf - works minefield.sqf - works

remote/remote.sqf - works, but only testede radio :) vehicle_patrol.sqf - Semi works, soldier Ai sometime tries to kill veh. heli_patrol.sqf - Think i have same problem as above.

find_position_new.sqf - new position system, works really great from my tests

only debug.sqf and sniper_team.sqf is migrated to A3

nerdalertdk commented 9 years ago

Think is the bandit_behaver that make ai fight

nerdalertdk commented 9 years ago

The vech patrol starts 1000m out, but sometime they get tag as Aggressors

2015/02/06,  8:50:37 "WAI: Spawning vehicle patrol at "112887""
2015/02/06,  8:50:37 "WAI: Driving to "112887""
2015/02/06,  8:50:38 "WAI: Spawning vehicle driver O Alpha 2-3:1"
2015/02/06,  8:50:38 "WAI: Spawning vehicle gunner 1 O Alpha 2-3:2"
2015/02/06,  8:50:38 "WAI: Vehicle WP1 / [O Alpha 2-3,1]"
2015/02/06,  8:50:38 "WAI: Vehicle WP2 / [O Alpha 2-3,2]"
2015/02/06,  8:50:38 "WAI: Vehicle WP3 / [O Alpha 2-3,3]"
2015/02/06,  8:50:38 "WAI: Vehicle WP4 / [O Alpha 2-3,4]"
2015/02/06,  8:50:38 "WAI: Vehicle WP5 / [O Alpha 2-3,5]"
2015/02/06,  8:50:38 "WAI: Vehicle WP6 / [O Alpha 2-3,6]"
2015/02/06,  8:50:38 "WAI: Vehicle WP7 / [O Alpha 2-3,7]"
2015/02/06,  8:50:38 "WAI: Vehicle WP8 / [O Alpha 2-3,8]"
2015/02/06,  8:50:38 "WAI: Vehicle WP9 / [O Alpha 2-3,9]"
2015/02/06,  8:50:38 "WAI: Vehicle WP10 / [O Alpha 2-3,10]"
2015/02/06,  8:50:38 "WAI: Spawning vehicle patrol at "110896""
2015/02/06,  8:50:38 "WAI: Driving to "112887""
2015/02/06,  8:50:38 "WAI: Spawning vehicle driver O Alpha 3-1:1"
2015/02/06,  8:50:38 "WAI: Spawning vehicle gunner 1 O Alpha 3-1:2"
2015/02/06,  8:50:38 "WAI: Vehicle WP1 / [O Alpha 3-1,1]"
2015/02/06,  8:50:38 "WAI: Vehicle WP2 / [O Alpha 3-1,2]"
2015/02/06,  8:50:38 "WAI: Vehicle WP3 / [O Alpha 3-1,3]"
2015/02/06,  8:50:38 "WAI: Vehicle WP4 / [O Alpha 3-1,4]"
2015/02/06,  8:50:38 "WAI: Vehicle WP5 / [O Alpha 3-1,5]"
2015/02/06,  8:50:38 "WAI: Vehicle WP6 / [O Alpha 3-1,6]"
2015/02/06,  8:50:38 "WAI: Vehicle WP7 / [O Alpha 3-1,7]"
2015/02/06,  8:50:38 "WAI: Vehicle WP8 / [O Alpha 3-1,8]"
2015/02/06,  8:50:38 "WAI: Vehicle WP9 / [O Alpha 3-1,9]"
2015/02/06,  8:50:38 "WAI: Vehicle WP10 / [O Alpha 3-1,10]"
2015/02/06,  8:50:44 "<infiSTAR.de>SL| DodgyMarker: MainBandit0 - [Bandits] MV22 Crash (v0097)"
2015/02/06,  8:50:44 "<infiSTAR.de>SL| DodgyMarker: MainBandit0dot - [Bandits] MV22 Crash (v0097)"
2015/02/06,  8:50:54 WARNING: Function 'name' - [WAI]465 is dead
2015/02/06,  8:50:54 "WAI: Unit:[WAI]465 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]136 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]38 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]446 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]383 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]830 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]851 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]839 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]667 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]332 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]715 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 "WAI: Shared Unit:[WAI]636 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:54 WARNING: Function 'name' - [WAI]707 is dead
2015/02/06,  8:50:54 "WAI: Unit:[WAI]707 Setting Aggressors:["Error: No vehicle"]"
2015/02/06,  8:50:56 Ragdoll - loading of ragdoll source "Soldier" started.
2015/02/06,  8:50:56 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
2015/02/06,  8:50:56 "WAI: DELETE <NULL-object>"
2015/02/06,  8:50:56 "WAI: DELETE <NULL-object>"
2015/02/06,  8:50:56 "WAI: DELETE 4d48eb00# 1795250: offroad_01_hmg_f.p3d"
nerdalertdk commented 9 years ago

Vech. classname have nothing to do with it. tried B_G_Offroad_01_armed_F and O_G_Offroad_01_armed_F

nerdalertdk commented 9 years ago

Could really use some eyes on the AI vs AI thing :( might rewrite patrol so we only need function to spawn things.

nerdalertdk commented 9 years ago

Last push is untested, lots of small changes but at core functions

nerdalertdk commented 9 years ago

So... The ai vs ai problem I've been having mass the mines :(

In arma 3 there is an createMine func.

Right now it means no ai vehicles when mine is true

nerdalertdk commented 9 years ago

@f3cuk are you online ?

f3cuk commented 9 years ago

Hey man,

Will be looking at all your changes in the weekend and merge them accordingly. I might have to setup a dev server first so i can help you test them. You could add me on skype (f3cuk-) to keep in contact :+1:

Cheers,

f3cuk

nerdalertdk commented 9 years ago

I'm almost done ned to fix the patrol.sqf But there's properly a bug or two :)

f3cuk commented 9 years ago

I did some bugfixes on them for the A2 branch (untested).

https://github.com/f3cuk/WICKED-AI/blob/Testbranch/WAI/compile/patrol.sqf https://github.com/f3cuk/WICKED-AI/blob/Testbranch/WAI/compile/vehicle_patrol.sqf

nerdalertdk commented 9 years ago

Vehicle_patrol is working almost still Ned to find a better safe location

And the Ai is soooooooo bad at driving, fixed it a little by making the vehicle in God mode when players is not around,

f3cuk commented 9 years ago

If you didn't already, try to add a "safe" behaviour to the waypoints. Should be less prone to error.

nerdalertdk commented 9 years ago

Yeah but might be a problem if the mission position is in wildness/Forrest right now it set at the middle option

nerdalertdk commented 9 years ago

Got 3 missions running in prod :) no player have complained yet :)

nerdalertdk commented 9 years ago

Got the nuke to work and it's awesome !!!! Still some small twicks left Still need to look at patrol.sqf and add more missions

You are welcome to test the mission on coolstone.dk

nerdalertdk commented 9 years ago

Any word on the adtions? Could use some more eyeson the code there is probably lots of places where the code could be optimized