When player drive close to group it was freezed until player dismounted.
Additionally it was no direct check for groups deleted by engine (missions
done or timouted) so while(true) { ... } was looping forever on null groups -
such groups was "memory leaked".
When player drive close to group it was freezed until player dismounted.
Additionally it was no direct check for groups deleted by engine (missions done or timouted) so while(true) { ... } was looping forever on null groups - such groups was "memory leaked".