Closed nerdalertdk closed 7 years ago
Yeah that would be awesome. Maybe set static positions aswell. NE / NW and Balota so you are actually able to take-off with the plane you just captured. Great idea!
Yeah let's wait with flying ai in mission till the ground framework is done!
Maybe mark it for millstone version 2 or 3
https://community.bistudio.com/wiki/landAt
Get the plane to land
Yeah we definately gotta make this mission awesome. It's kinda what got me started working on WAI.
And pushing this one back another update, simply do not have the time to be working on these and like to fix some core issues first.
I already have a "cargo plane" mission. (For Ages now lol) It started in DZMS but once you released multi mission support i dumped DZMS and have been working on it as your system has advanced over time and its quite nice at this point. Anyway You are more than welcome to it.
Says Heros/Bandits are unloading blah blah.Chooses Between AN2 MV22 and C130 It has static locations chosen at random (if that makes sense) loads items into plane on completion. The plane is also started when you get there.
It requires a new line in config for planes. As well as the the new functions for the patrol mission. I used it so i could remove the crate and still clear the mission, since it liked to hinder your ability to take off sometimes. It's all here: https://www.dropbox.com/s/tlhe4me003vry75/Cargo%20planes.zip?dl=0
Note: coords in missions are tavi (origins version) specific. PS NE is where the dealer is so its just too easy. As well as it and balota being very small, its very difficult to take off. Plenty of fields up north that are more than big enough.
Might make this an a3 version
Just got the idea instead of using the crashed version why not use the "flying" model and let the mission say bandit a loading gun/money on the plane stop them before it takes off.
If we use the dayz plane we can make it so when the mission end the plane/ heli flyes away :)