Open AmazingMrX opened 9 months ago
@snoyer this is close to what we ve discussed I think
We need imgui first for that and use the TreeNode widget with visibility toggles.
We need imgui first for that and use the TreeNode widget with visibility toggles.
Not only that, but we need this as well: #653
Example: An FBX file containing a character model with multiple attached alternative outfits.
It may be possible that this could apply to materials and textures as well. Say, for instance: An object in a video game has multiple states represented by differing textures that are swapped programmatically.
It would be nice to accurately view these assets in F3D with some simple visibility toggles on a hierarchical list.
Originally posted by @AmazingMrX in https://github.com/f3d-app/f3d/issues/18#issuecomment-1570039054
I was asked to make a separate issue for this point from a thread in another issue. The discussion circulated around creating a hierarchical representation of a model file's individual sub-components. My use-case for this functionality was to toggle pieces of models on and off that are only meant to be viewed individually but are compacted together in one file. Currently F3D renders all of these objects at the same time by default.
E.g.: A file of an object with multiple damage states, or a file of a room with different pieces of available clutter and decor objects. A practical example of the latter was provided in the previous discussion.