A method to read scene data from code, it should output a json with the available data about the loaded scene
Now when loading a scene with debug enabled it is already possible to read information
Example
Copied from the terminal
Found a reader for "/run/user/1000/doc/bf697a76/planet_reducer_animation.glb" : "GLTF"
Loading 3D scene: /run/user/1000/doc/bf697a76/planet_reducer_animation.glb
Animation(s) available in this file are:
0: Take 001
Animation(s) time range is: [0, 19.7333].
No camera available in this file
Object004__0 Primitive Geometry:
Number of points: 624
Number of polygons: 636
Number of lines: 0
Number of vertices: 0
2 point data array(s):
NORMAL : float : [-1, 1] [-1, 1] [-1, 1]
TEXCOORD_0 : float : [0.00139806, 0.283058] [0.493429, 0.950484]
0 cell data array(s):
0 field data array(s):
Cylinder051__0 Primitive Geometry:
Number of points: 810
Number of polygons: 828
Number of lines: 0
Number of vertices: 0
2 point data array(s):
NORMAL : float : [-1, 1] [-1, 1] [-1, 1]
TEXCOORD_0 : float : [0.00139806, 0.283058] [0.493429, 0.950484]
0 cell data array(s):
0 field data array(s):
Scene bounding box: 205.729,331.206,-97.0925,99.6823,-150.93,43.1112
Camera position: 268.468,1.29489,626.074
Camera focal point: 268.468,1.29489,-53.9092
Camera view up: 0,1,0
Camera view angle: 30
Using grid unit square size = 10
Grid origin set to [268.468, -97.1023, -53.9092]
Description
A method to read scene data from code, it should output a json with the available data about the loaded scene
Now when loading a scene with debug enabled it is already possible to read information
Example
Copied from the terminal