fabbrimatteo / JTA-Mods

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Thoughts on adding joints to DatasetAnnotator? #4

Closed Godatplay closed 5 years ago

Godatplay commented 5 years ago

Is there any reason not to add more joints to the annotator? Synthetic data seems like a perfect opportunity to provide data for feet especially, and even palms and fingers, since those are more difficult to track IRL without hardware that dirties captured pixels. In fact, including at least SKEL_L_Toe0 and SKEL_R_Toe0 would make a great complement to the new human foot keypoint dataset (HFKD?).

One of the best 3D datasets Human 3.6M (one of a couple datasets oddly missing from the list in your paper) has 32 joints, so this would complement that as well.

fabbrimatteo commented 5 years ago

There is absolutely no reason not to add more joints to the mod.

We have just added the joints useful for our purposes, in order to not slow down the computation.

Here you can find all the available joints on GTA: https://pastebin.com/D7JMnX1g

You can easily modify the source code of the DatasetAnnotator mod in order to add the new joints:

Note that some joints seem to be bugged.

Godatplay commented 5 years ago

Thanks so much! That's great news, and thanks for the shortcut resources.

Yuliang-Zou commented 5 years ago

@Godatplay , have you successfully added those foot keypoints?