Closed Godatplay closed 5 years ago
There is absolutely no reason not to add more joints to the mod.
We have just added the joints useful for our purposes, in order to not slow down the computation.
Here you can find all the available joints on GTA: https://pastebin.com/D7JMnX1g
You can easily modify the source code of the DatasetAnnotator mod in order to add the new joints:
JTA-Mods/DatasetAnnotator/dictionary.h
by adding the new bonesJTA-Mods/DatasetAnnotator/scenario.cpp
on lines 154-174, adding the new bones accordinglyNote that some joints seem to be bugged.
Thanks so much! That's great news, and thanks for the shortcut resources.
@Godatplay , have you successfully added those foot keypoints?
Is there any reason not to add more joints to the annotator? Synthetic data seems like a perfect opportunity to provide data for feet especially, and even palms and fingers, since those are more difficult to track IRL without hardware that dirties captured pixels. In fact, including at least
SKEL_L_Toe0
andSKEL_R_Toe0
would make a great complement to the new human foot keypoint dataset (HFKD?).One of the best 3D datasets Human 3.6M (one of a couple datasets oddly missing from the list in your paper) has 32 joints, so this would complement that as well.