Open roselorr opened 10 months ago
@MrAlaux wrote: Nugget's code for changing FOV is actually taken from Doom Retro, which is a fork of Chocolate, albeit a rather distant one.
FWIW, International Doom has had Nugget's old* FOV implementation for about eight months now. It might be more straightforward to adapt than Doom Retro's original implementation.
* The implementation prior to Nugget 3.0.0; that release merged many changes from Woof, including its own FOV implementation.
(Feature Request) Could a field-of-view slider such as the ones in Nugget Doom and GZDoom be added for accessibility's sake? Preferably implemented in a way that squashes or stretches the sky texture vertically to keep it properly in-frame.