Closed kitchen-ace closed 9 months ago
If you take a silent teleport (action 71) with uncapped framerate on, you briefly see a section elsewhere in the map.
Here's a test map: hx_tele.zip
(I didn't quite line up the corridors for a seamless illusion, that's not the issue.)
You can also see it in MAP27 (-warp 13) and MAP32 (-warp 17) among other places, I can provide saves near the teleport points if it's helpful.
-warp 13
-warp 17
Looks likes this code is missing in Hexen. It fixes visual texture glitch while teleporting, but teleportation itself not as smooth as it was done in Boom engine, unfortunately.
If you take a silent teleport (action 71) with uncapped framerate on, you briefly see a section elsewhere in the map.
Here's a test map: hx_tele.zip
(I didn't quite line up the corridors for a seamless illusion, that's not the issue.)
You can also see it in MAP27 (
-warp 13
) and MAP32 (-warp 17
) among other places, I can provide saves near the teleport points if it's helpful.