Closed snekyo closed 9 months ago
The Raven games have quieter sound effects in general. To get some extra volume, open the crispy-h*.cfg file and change the libsamplerate_scale
value from 0.65 to 1.0.
The Raven games have quieter sound effects in general. To get some extra volume, open the crispy-h*.cfg file and change the
libsamplerate_scale
value from 0.65 to 1.0.
Huh, alright. Maybe you could add in an option to switch libsamplerate_scale
between 0.60 and 1.0, with the latter being the default?
Just found out something. The volume of the sound effects is relative to the volume of the music. As if the music slider is actually a "master volume" slider. Could you guys fix this?
What have you selected for your music playback? Try Native MIDI.
What have you selected for your music playback? Try Native MIDI.
Hey, it works now.
Thanks, but I still think you guys should implement the feature I suggested.
Huh, alright. Maybe you could add in an option to switch libsamplerate_scale between 0.60 and 1.0, with the latter being the default?
In Heretic, the sound effects are too quiet. The volume slider for it works, but even on max level, it's still too quiet. If I want the sound effects to stand out in the music, I need to set the sound effect volume slider all the way up and turn the music slider down a ton. And even then, they're still very quiet.
This is also a tiny bit of a problem in HeXen, but it's barely as bad and I can easily get past it.
Also, bonus suggestion, could you add a feature to disable autoaim on the Y axis in Heretic and HeXen (and maybe DOOM if it's not already implemented into it)? They both/all have mouselook compatibility, so it would make sense to have an option for disabling autoaim.
P.S.
None of the three have X axis autoaim, do they?