Closed SoDOOManiac closed 3 months ago
Sorry @JNechaevsky, flexible solutions are usually better.
Why "sorry", did @JNechaevsky suggest a different approach?
Why "sorry", did @JNechaevsky suggest a different approach?
Yes, the previous fix was if not suggested then at least bugreported by her: https://github.com/fabiangreffrath/crispy-doom/commit/a788f63a69382629545aec7d70717f7487a8d88e
I see. And your approach works for normal, double and quad resolution?
I see. And your approach works for normal, double and quad resolution?
Yes, quite right :)
Actually, I can confirm this issue exist, but not happening in Crispy's 1x/2x resolutions. Here's my approach, where vid_resolution
is rendering resolution multipler, works fine with all 1x..6x.
But which one is better and fits better for Crispy - honestly, no idea, so I didn't suggest it.
Use
FRACUNIT/(2<<crispy->hires)
instead ofFRACUNIT/constant
.Sorry @JNechaevsky, flexible solutions are usually better.