Closed mfrancis95 closed 6 years ago
Indeed, this is because of this condition here: https://github.com/fabiangreffrath/crispy-doom/blob/master/src/doom/r_main.c#L983
May I should change !menuactive
to !(menuactive && !demoplayback)
.
In fe4b698, this wasn't fully fixed. When the menu is shown, the player's sprite is seen "lagging" in front of the view.
Sorry, I don't understand. Could please elaborate a bit?
Never mind, I think I got it.
Even if you're set to using uncapped or vsync rendering framerates, demos will play at 35fps whenever the menu is shown.