Closed kitchen-ace closed 4 years ago
This only happens with "Uncapped Framerate" enabled, right?
Seems like that's right.
So, the general logic seems to be correct, but there is still a racing condition between the engine "knowing" that it has to draw the brick background for the status bar because of the automap - but still not having realized that the automap requires the narrow widget alignment. I guess I'll have to move the check for this from the thinker function into the drawer function.
Background
Version of Crispy Doom: 5.8.0
Operating System and version: Arch Linux 64-bit
Game: Doom
When cycling through the different widened extended statusbar/HUD modes with +, and then going to the automap, you can get duplicate numbers as in the screenshot below. This doesn't seem to always happen though, I can't figure out a consistent way to reproduce it, but it should be easy enough to repro by pressing tab after changing the HUD mode a few times.
nb: this was discovered as part of a test for this post on DoomWorld; if you were to implement a no-HUD automap it should maybe be done before fixing this bug (but also maybe not).