Closed erysdren closed 1 month ago
SDL2 documentation states that this is the preferred method if you want fast(er) screen updates. I don't know if there's any perceivable difference on my machine, but it's probably best practice anyways.
Could you also integrate this commit and change all texture and surface formats to SDL_PIXELFORMAT_ARGB8888, please?
SDL_PIXELFORMAT_ARGB8888
https://github.com/fabiangreffrath/woof/commit/60d9deae965c6cf15fa53132c655c8cf009a7dc9
SDL2 documentation states that this is the preferred method if you want fast(er) screen updates. I don't know if there's any perceivable difference on my machine, but it's probably best practice anyways.