fabiangreffrath / woof

Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
GNU General Public License v2.0
212 stars 35 forks source link

Garbage lines in some non-weapon sprites #1392

Open MrAlaux opened 9 months ago

MrAlaux commented 9 months ago

Tested in the latest master artifact (x64).

Similar to #1371, also with Triple resolution. I've only noticed it with this doll decoration from this WAD: imagen

In case you're going to test with that sprite from that WAD, then that doll in particular is from Map08 at the coordinates in the screenshot. Move around a bit while looking at it, and the black lines should appear.

NightFright2k19 commented 9 months ago

I believe I've seen this also on some wall textures recently, despite the first attempt to fix the issue. It doesn't happen with HUD weapons any more, though.

rfomin commented 9 months ago

I believe I've seen this also on some wall textures recently, despite the first attempt to fix the issue. It doesn't happen with HUD weapons any more, though.

The previous fix only affected HUD weapons. If you find texture issues, I'd be interested in screenshots/saves. Although there are a lot of rendering issues related to Doom's fixed math that we probably don't want to fix.

NightFright2k19 commented 9 months ago

Then I got a present for you. Taken in "Hell's Bane" (for Doom 1). May not be the same type of issue, though.

Stand exactly the way you do when you load the savegame. You will see a gap in the texture ahead of you, allowing you to completely see through it. This occurs on "Triple" or "High", not on the lower two modes.

woof0000 woofsav0.zip hellbane.zip

rfomin commented 9 months ago

woof0000 I have it in all resolutions, although I run it with DOOM2.wad (I don't have SSG resources wad). Not sure we are talking about same issue. woof -iwad doom.wad -file hellbane.zip doom2.wad

NightFright2k19 commented 9 months ago

Probably not. It's not about see-through areas, but black lines which shouldn't be there. I've seen those as well, but right now I'm still looking for an example. Stay tuned.

fabiangreffrath commented 9 months ago

Does that line remain if you rebuild the nodes with the -bsp parameter?

rfomin commented 9 months ago

Does that line remain if you rebuild the nodes with the -bsp parameter?

Fixed for me with -bsp. Nice!

fabiangreffrath commented 9 months ago

Alright, then that's a slime trail. 🤷

NightFright2k19 commented 9 months ago

Beautiful. Guess that gap just gets bigger with higher resolutions or something.