Disabling render batching cuts latency roughly in half with the default renderer backend. With that in mind, and given how little Woof does with the GPU, a potential small reduction in efficiency doesn't seem to merit leaving this enabled.
For those that want it, it can still be forced on via the SDL_HINT_RENDER_BATCHING=1 environment variable.
Disabling render batching cuts latency roughly in half with the default renderer backend. With that in mind, and given how little Woof does with the GPU, a potential small reduction in efficiency doesn't seem to merit leaving this enabled.
For those that want it, it can still be forced on via the
SDL_HINT_RENDER_BATCHING=1
environment variable.