fabiangreffrath / woof

Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
GNU General Public License v2.0
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Network game feels laggy #1735

Closed skyrain128 closed 1 month ago

skyrain128 commented 1 month ago

Network game feels laggy even the player is only me alone I started the network game through the setup program. Player was only me alone. There's no other players I don't think it's network problem because I am the host and there's no same problem in Chocolate Doom, Crispy Doom (6.0) or International Doom (Crispy Doom had same bug years ago, but fixed)

https://github.com/fabiangreffrath/crispy-doom/issues/959

Same bug existed in Crispy Doom 5.12.0 But it's fixed in latest version of Crispy Doom

skyrain128 commented 1 month ago

Version is Woof 14.5.0 Win64 IWAD is DOOM II 1.9

rfomin commented 1 month ago

Try running the game with the -oldsync command line parameter.

Crispy Doom had same bug years ago, but fixed...

We've removed this fix in Woof, it doesn't work properly. We have plans to improve this in the future.

skyrain128 commented 1 month ago

Thank you! It works fine when I use -oldsync command line parameter. How about using oldsync mode by default in the next release? I usually run the network game through setup program. not by -server command.

fabiangreffrath commented 1 month ago

How about using oldsync mode by default in the next release?

We should take something like this into consideration. Thank you!