With doom_weapon_toggles disabled, the next-weapon button stops working once the Fist or Shotgun are selected (either as pending or ready weapon). The previous-weapon button doesn't get stuck, but it skips the Chainsaw and SSG altogether.
With doom_weapon_toggles enabled, the next-weapon button skips the Fist (even with Berserk) and Shotgun. Also, the non-Berserk Fist is skipped by both buttons even in non-vanilla complevels where it can be switched to manually through its dedicated button, although this could be intentional.
I think this is already in the original Chocolate Doom implementation, i.e. that you can forward switch to certain weapons but not backward switch to them. Maybe @fragglet could elaborate, please?
Tested in the latest master artifact (Win-64).
With
doom_weapon_toggles
disabled, the next-weapon button stops working once the Fist or Shotgun are selected (either as pending or ready weapon). The previous-weapon button doesn't get stuck, but it skips the Chainsaw and SSG altogether.With
doom_weapon_toggles
enabled, the next-weapon button skips the Fist (even with Berserk) and Shotgun. Also, the non-Berserk Fist is skipped by both buttons even in non-vanilla complevels where it can be switched to manually through its dedicated button, although this could be intentional.