fabiangreffrath / woof

Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
GNU General Public License v2.0
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Previous/next-weapon button issues #1779

Closed MrAlaux closed 2 days ago

MrAlaux commented 1 week ago

Tested in the latest master artifact (Win-64).

With doom_weapon_toggles disabled, the next-weapon button stops working once the Fist or Shotgun are selected (either as pending or ready weapon). The previous-weapon button doesn't get stuck, but it skips the Chainsaw and SSG altogether.

With doom_weapon_toggles enabled, the next-weapon button skips the Fist (even with Berserk) and Shotgun. Also, the non-Berserk Fist is skipped by both buttons even in non-vanilla complevels where it can be switched to manually through its dedicated button, although this could be intentional.

fabiangreffrath commented 1 week ago

I think this is already in the original Chocolate Doom implementation, i.e. that you can forward switch to certain weapons but not backward switch to them. Maybe @fragglet could elaborate, please?