Closed bangstk closed 2 months ago
It works if enterpic
and exitpic
are specified:
map MAP02
{
label = "Level 2"
levelname = "Subterranean"
levelpic = "CWILV00"
exitpic = "CWILV00"
enterpic = "CWILV01"
author = "Dragonfly"
skytexture = "OSKY28"
music = "D_STALKS"
partime = 80
}
It seems that our levelpic
implementation has a bug.
This may be an issue that appeared after fullscreen cwilv fix
If a UMAPINFO refers to "levelpic"s that are fullscreen graphics, the "Finished" CWILV/levelpic draws fine but the "Entering" CWILV/levelpic does not seem to draw at all. The same CWILV works fine in the "Finished" screen when that upcoming level exits.
If there is no UMAPINFO both fullscreen CWILVs draw properly.
A test case is to use this UMAPINFO lump with Eviternity. UMAPINFO.txt
In DSDA and even GZDoom they both draw.
Thanks