fabiangreffrath / woof

Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
GNU General Public License v2.0
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Kex-Style Fullscreen HUD Preset #1850

Closed OpenRift412 closed 8 hours ago

OpenRift412 commented 2 months ago

The fullscreen HUD from the new remaster seems simple enough to add as an option, would that be doable?

SladeWilson52 commented 2 months ago

I agree with this. All it is is an extra HUD option so I don't see why it would be too much of a hassle.

lychnisvakter commented 2 months ago

agree, the status bar face in full screen is really welcome, a very good complementary health indicator, I find that I'm way more careful during gameplay when I have a better visual representation of my status and not just numbers

fabiangreffrath commented 2 months ago

I agree with this. All it is is an extra HUD option so I don't see why it would be too much of a hassle.

You have never touch one line of code yourself, right?

MrAlaux commented 2 months ago

I'd like to mention that Woof supports modification of the Boom HUD, but the same can't be said about the Crispy HUD (which is what the KEX port's HUD is more akin to). If such a thing doesn't come to fruition, it might be worth mentioning that my fork of Woof does allow to modify the Crispy HUD; I'd say that recreating the KEX HUD is one of the simpler things that can be done with its HUD-customization capabilities.

P.D.: I still don't know if there are any objections against "advertising" Nugget in this repository.

fabiangreffrath commented 2 months ago

P.D.: I still don't know if there are any objections against "advertising" Nugget in this repository.

It's okay, I guess, we don't have anything to hide anyway.

NightFright2k19 commented 2 months ago

We don't really have to imitate other ports IMHO. If you want the mugshot in the fullscreen HUD, DSDA-Doom will support it eventually according to Kraflab.

It's enough to support the new episode. Came to realize that after asking for a new automap color scheme from Kex which was basically already included).

OpenRift412 commented 2 months ago

We don't really have to imitate other ports IMHO. If you want the mugshot in the fullscreen HUD, DSDA-Doom will support it eventually according to Kraflab.

It's enough to support the new episode, but port features don't need to be copied (came to realize that after asking for a new automap color scheme from Kex which was basically already included).

I dunno I've been wanting that HUD style since the unity port, (unity used that HUD in splitscreen).

NightFright2k19 commented 2 months ago

Maybe more moddability could be added at some point, but even more HUD options may go too far. I'm glad the minimum one-line Boom HUD was added, but that was done because it fit with the existing style and wasn't too much effort. Recreating an entirely different HUD will give poor Fabian and his associates needless headaches.

rfomin commented 2 months ago

I think we will try to implement SBARDEF, but I can't promise quick results.

OpenRift412 commented 2 months ago

I think we will try to implement SBARDEF, but I can't promise quick results.

All good, it's no rush.

NightFright2k19 commented 2 months ago

I guess that's a fair move. Let people build their own bars if they want. Custom defs will pop up in no time, problem solved.

rfomin commented 8 hours ago

Implemented in https://github.com/fabiangreffrath/woof/commit/2b05d6d6abbe2299e4080b987a790e9c5f574260