Open Wavy667 opened 2 weeks ago
Same in DSDA-Doom. This is because the Rocket Launcher (and the BFG, btw) aren't actually firing when switched to in attacking mode. I don't see much of a problem in this, though.
I know the firing lock is intended behaviour, but visually it doesn't match up compared to when Weapon Alignment is set to default because when switching to the Rocket Launcher or BFG, they still sway unlike when Weapon Alignment is set to Centered (which is more natural IMO since they are not actually firing).
I think the reason is that we are checking for player->attackdown
here instead of player->cmd.buttons & BT_ATTACK
and I think there was a reason for this, but I can't remember right now.
When Weapon Alignment is set to Centered, the Rocker Launcher sprite on the HUD remains centered when switching from another firing weapon despite the Rocket Launcher not firing itself.
Reproducing