Open crazy2be opened 13 years ago
Maybe we could use a combination of both approaches? I'd favor a centralized authentication system:
I admit I'm absolutely new to the field of multiplayer game development, so feel free to correct me and point me at the right directions, I'm glad to learn this stuff :).
We could also have a "unsecure" mode for the server, where it doesn't verify usernames. This is similar to how minecraft does things.
All in all, it's a tricky issue. However, this is no small project, and money certainly provides people with significant motivation for getting things done :P.
How would players connect to a server? What information would they need to provide? A username/password? What would be done to prevent griefers (players who simply destroy other player's stuff for their enjoyment)?
There's a couple options I can think of: