Add support for generating FSMs from behavioral code.
According to the paper, the lowering pass currently fails when encountering behavioral code with more than a initialization and a single infinite-loop state.
Assuming all the wait instructions are compatible (ex. wait on same clock), it should be possible to lower to a finite state machine.
Add support for generating FSMs from behavioral code.
According to the paper, the lowering pass currently fails when encountering behavioral code with more than a initialization and a single infinite-loop state. Assuming all the
wait
instructions are compatible (ex. wait on same clock), it should be possible to lower to a finite state machine.