const state = {
gameOver: false,
players: [],
enemies: [],
deckTiles: { length: 10 }, // should be an array in a futur iteration
deckCards: { length: 10 }, // should be an array in a futur iteration
activeCards: [], // current active cards
grid: [{
...tilesData[0],
x: 0,
y: 0,
status: [/* gaz, water, landslide, etc */],
}],
playerActions: {
tile: undefined,
current: {}, // action the player is currently doing
possibilities: [], // known possible actions for the current player
},
technical: {
actions: [],
}
}