@nave @dbrattli This is the first draft for the post announcing Snake Island alpha release, so we can start promoting it a bit more and get feedback from users. It'd be great if we could write this article together. In the post I've left some blanks for the Rust and Python section. If you have some time could you please write a couple of paragraphs along the lines of...?
How users can get started: Ideally with a link to a repo they can download to immediately see a practical use (e.g. the fable-raytracer repo).
What to expect: why is interesting to compile F# to this language and which will be the main use cases.
@thinkbeforecoding Of course you're also absolutely invited to collaborate on the post, as PHP will also be included in the release. But if you want you can just say that PHP support was made for your use case, it's still kind of experimental and there're no plans to develop it further for now.
@nave @dbrattli This is the first draft for the post announcing Snake Island alpha release, so we can start promoting it a bit more and get feedback from users. It'd be great if we could write this article together. In the post I've left some blanks for the Rust and Python section. If you have some time could you please write a couple of paragraphs along the lines of...?
@thinkbeforecoding Of course you're also absolutely invited to collaborate on the post, as PHP will also be included in the release. But if you want you can just say that PHP support was made for your use case, it's still kind of experimental and there're no plans to develop it further for now.