fabmax / kool

An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
https://fabmax.github.io/kool/kool-js
Apache License 2.0
273 stars 16 forks source link

[Suggestion] LOD terrain example #33

Closed Protoxy22 closed 1 year ago

Protoxy22 commented 1 year ago

I think it could be interesting to make a real-time terrain LOD system.

Links: https://svnte.se/cdlod-terrain

fabmax commented 1 year ago

Yes for larger terrains something like this is needed. But I think it's not super easy to get this right especially together with physics. For the physics meshes it's probably best to stick to the highest lod and simply remove nodes which are far away from the camera / player.

Anyway, I probably won't have anytime soon to put something like this together.