Open andrey-zakharov opened 1 year ago
Yes some kind of global alpha multplier is still missing. All meshes that make up an UI are managed by UiSurface
(UiPrimitiveMesh
, TextMesh
and ImageMesh
), so it should be relatively easy to add an alphaMultiplier uniform to the corresponding shaders and add a property to UiSurface
which then sets the shader uniforms.
I'm trying to animate appeareance of UI stuff by smooth revealing from transparent state to full opacity. I could not find out any easy way to make
UiSurface
semitransparent. I'd prefer to have some exposed shader's uniform as alphaMultiplier. How could i make this?