Closed haubna closed 2 years ago
PxActor is missing the setActorFlag function so you have to retrieve the flags with getActorFlags first, modify them and then set them with setActorFlags which adds quite a bit of JNI overhead.
Function definition can be found here: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxActor.html
Version 1.1.0 contains the binding to PxActor.setActorFlag()
1.1.0
PxActor.setActorFlag()
PxActor is missing the setActorFlag function so you have to retrieve the flags with getActorFlags first, modify them and then set them with setActorFlags which adds quite a bit of JNI overhead.
Function definition can be found here: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxActor.html