Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
Hi, I just start to use this framework. It is pretty nice and fast implementation of spritesheet in DOTs.
I just wonder if there is anyway to flip the sprite in runtime (like the FlipX method in the old way)? Any suggestion for me to implement it myself is also really appreciated if you dont have much time yet. 😄
Hi, I just start to use this framework. It is pretty nice and fast implementation of spritesheet in DOTs.
I just wonder if there is anyway to flip the sprite in runtime (like the FlipX method in the old way)? Any suggestion for me to implement it myself is also really appreciated if you dont have much time yet. 😄