Open shmulious opened 3 years ago
I am getting the same behavior with: Unity 2019.4.16 Facebook SDK 8.1.1 iOS platform
Result from facebook is: {"callback_id":"3","cancelled":"true"}
The id is changing of course on every try.
Also opened a bug: https://developers.facebook.com/support/bugs/527149638210097/
We are experiencing the same issue with:
Unity 2019.4.13f Facebook SDK 9.0.0 iOS Platform
All calls to FB.AppRequest are being opened in a web view. Upon returning to our application, we always get a "cancelled" result.
Seems to be happening again all of a sudden with:
Unity 2020.3.6f1 Facebook SDK 9.2.0 iOS Platform
All calls to FB.AppRequest are being opened in a web view. Upon returning to our application, we always get a "cancelled" result.
This happens EVERY time not just the first two!
Android instead seems to work fine.
Getting the same issue after updating from 8.1.1 to 9.2.0.
Has anyone managed to fix this problem?
Hi all! I've been looking for a similar issue but couldn't find anything like that.
Environment Unity: 2018.4.20f1 Unity Facebook SDK version: 8.1.0 Platform: iOS
I'm trying to send a gift to a facebook friend, using FB.AppRequest. It opens a facebook dialog on a browser. I hit send, and it automatically opens my app. the problem is - this is what I get as a response (RawResult):
{"callback_id":"4","cancelled":"true"}
Of course, I didn't hit the cancel button.It happens 2 times and then the 3rd time succeeds with the valid response of:
{"callback_id":"6","to":["some_valid_fb_id"],"to[0]":"some_valid_fb_id","request":"some_valid_fb_request_id","didComplete":true}
Did anyone encounter such issue? How can I solve it? Am I Doing something wrong?