Open AlexTheAlmighty opened 2 years ago
Thanks for bringing this issue to our attention! We are actively investigating the issue and will have a fix ASAP. Thanks for your patience!
Any update on this?
Any update? The amount of issues that occurs when choosing 'Gaming Services' is starting to get tiresome...
Any update? FB.AppRequest of issues that occurs when choosing 'Gaming Services' .
my current experience is : FB.AppRequest will should a new UI popup to send message to Messenger, and the friend list only have the friends already login the game. I also change filter, still get same popu. Seem like Facebook has changed the behaviour of FB.AppRequest but there is no related doc.
the reason must be the new Gaming Service app type, I try the old (11.0.0 )and the latest (14.1.10) SDK both same. But one of my old game whose type is Gaming
still work with same code on either old and latest SDK
Checklist [ ✔] I've updated to the latest released version of the SDK [ ✔] I've searched for existing GitHub issues [ ✔] I've looked for existing answers on Stack Overflow, the Facebook Developer Community Forum and the Facebook Developers Group [ ✔] I've read the Code of Conduct [ ✔] This issue is not security related and can safely be disclosed publicly on GitHub Environment
Unity Editor Version: 2020.3.16f1 Unity SDK Version: 11.0.0 Installation Platform & Version: Android / IOS (fully updated)
Goals
Using a Gaming Services applicatoin, call the FB.AppRequests api to send application invites
Expected Results
A facebook dialog picker to pop up and be able to choose the recipient
Actual Results
We get an error message inside the facebook popup:
Steps to Reproduce
Code Samples & Details
Our app is listed as a "Gaming Services" application type, so instead of standard facebook login product, we have "Facebook Login for Gaming". This in turns grants our users the scope _gaming_profile instead of public_profile_. Login and Authentication works fine but when I call FB.AppRequest i get a facebook popup that reads:
I have verified the client user has the gaming_profile scoped permission and not the public_profile. I created a child test app off of our game and, by default, it seems to not inherit the parent's gaming service distinction (so instead of a gaming_profile, it uses a public_profile). If I update my client app to point to the test app, everything works fine, which leads me to believe the FB.AppRequest check from facebook is indeed only checking for public_profile and NOT gaming_profile.
We have no current notifications, actions against our account or any other reason to believe this shouldn't work.