Open goshki opened 7 years ago
I also do not know what else to do, because there seems to be a great conflict between them. Especially in classes. When I try to solve the problem, another one appears.
Same thing here. Still couldnt' find any solution.
Same thing here. Still couldnt' find any solution.
I have a Unity project that uses Facebook SDK and I override the default starting activity with Facebook's
FBUnityDeepLinkingActivity
. On the other hand, Google Firebase Messaging requiresMessagingUnityPlayerActivity
as a workaround to a bug when a message is sent containing both a Data and Notification payload (as explained here).I need
FBUnityDeepLinkingActivity
to monitor Facebook campaign installs so I was wondering how should one go about integrating functionality of both of these activities?