facebookarchive / 360-Capture-SDK

A developer focused sample SDK that allows game and virtual Reality devs to be able to easily and quickly integrate 360 photo/video capture capability into their game apps.
https://github.com/facebook/360-Capture-SDK
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Compiling the source #44

Closed psychicteeth closed 6 years ago

psychicteeth commented 6 years ago

Hi again!

I'm trying to compile the DLL from source, but having some trouble as VS complains that some of the static libs are compiled with an old compiler, and it wants me to rebuild them. Since source for some of the libs isn't in the repo, would it be possible to identify a location for those? The only one I haven't found so far is the mp4muxer in wamedia, but also have a feeling the flvoperations.lib I compiled is wrong as the original is 19 megabytes and my compiled version is 32k :)

grancia commented 6 years ago

Hi!

Sorry for the inconvenience. Since our repo doesn't allow to upload large size files(LFS), I put those libraries on release page. Have you checked the page below? https://github.com/facebook/360-Capture-SDK/releases/tag/v2.01

psychicteeth commented 6 years ago

Hey, yes I did, thank you for uploading them! It's just that the wamedia zip only contains libs and headers, and I can't rebuild the libs from that. VS is complaining that the libs are out of date and must be recompiled. Alternatively I could start again using an older compiler - what are you folks using to compile the fbcapture dll?

grancia commented 6 years ago

It's interesting... I don't see any problem here on build. We're using Visual Studio Enterprise 2015.

psychicteeth commented 6 years ago

Nice, thanks! I'll install the correct build tools - looks like I need these ones: https://www.microsoft.com/en-us/download/details.aspx?id=48159

psychicteeth commented 6 years ago

Ah you can do it from the extensions manager in visual studio 2017. OK, closing this!