A developer focused sample SDK that allows game and virtual Reality devs to be able to easily and quickly integrate 360 photo/video capture capability into their game apps.
Hi, I've been using and testing this SDK for a few days and it works really well with one exception: no matter what video bitrate I set, it seems the captured video is encoded to a different, fixed bitrate.
I tried a large range of values – 0, 5000000, 16000000, 128000000 etc –, I even tried to hard-set the video bitrate in FBCaptureSDK.cs but the output video is always the same size and very compressed (i.e. 34 MB for an 8'30", 4096x2048, 30 fps video).
Right now I'm trying to build FBCapture.dll by myself (to see if I can then hard-set the video bitrate inside it) but it's a whole new pile of problems in itself, since I'm no programmer. :P
Do you see any way you could help resolving this issue? Thanks.
Hi, I've been using and testing this SDK for a few days and it works really well with one exception: no matter what video bitrate I set, it seems the captured video is encoded to a different, fixed bitrate.
I tried a large range of values – 0, 5000000, 16000000, 128000000 etc –, I even tried to hard-set the video bitrate in FBCaptureSDK.cs but the output video is always the same size and very compressed (i.e. 34 MB for an 8'30", 4096x2048, 30 fps video).
Right now I'm trying to build FBCapture.dll by myself (to see if I can then hard-set the video bitrate inside it) but it's a whole new pile of problems in itself, since I'm no programmer. :P
Do you see any way you could help resolving this issue? Thanks.