Closed vcalvello closed 7 years ago
Yup, but needs to call invalidateSelf
in order to redraw. Also the progress value takes a value between 0 to 100 instead of 0 to 1.
I've just sent a PR adding a seekToProgress
and pauseAnimation/resumeAnimation
to feature parity with iOS version.
seeking is somewhat supported via #setFrameProgress on KeyframesDrawable