Closed m1ga closed 7 years ago
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@m1ga updated the pull request - view changes
@m1ga Should I do the iOS one? ☺️ And what's the difference to stopAnimationAtLoopEnd
?
@hansemannn go ahead 😄 . The stopAnimationAtLoopEnd()
will just set a boolean value so it will stop at the end. So you have to start it first by hand and wait some ms to set it. It's a workaround to playOnce()
but too many lines to type ;)
@lozzle has imported this pull request. If you are a Facebook employee, you can view this diff on Phabricator.
Add
playOnce()
that will play the animation only once and stops at the end