Closed wswfc closed 7 years ago
On iOS, Metal APIs are/will be supported. On Android, Qualcomm SNPE. See here - https://github.com/caffe2/caffe2/issues/283
Thanks! Looking forward to more back-end support!
Hi, @wswfc have you succeeded in running caffe2 on Android device with MALI GPUs activated?
@laMia482 Nope. Still CPU only...
@wswfc Ooooooops, I've made it but running caffe2 with OpenGL on Android device(CUN-AL00) seems takes more times than just CPU...
@laMia482 can you give pointers on how to get it to run using OpenGL? I have compiled the opengl caffe2 libbrary and can see that opengl is being initialized but it fails to run. What network did you use? What code did you add to native-lib.cpp?
Does caffe2 support running on ARM cpu? What about mobile GPU support, such as Mali GPU, via the openCL? Seems I cannot find a doc with more detailed info. Would appreciate such. Thanks.