Closed vrutberg closed 5 years ago
is it going to be fixed? Experiencing the same issue for 0.5.0
Is there anything happening with it? Now, with official releases of xcode 10.2 and swift 5 it's kinda... urgent :D
Has anybody found any solution to this? Any suggestions?
No, unfortunately not. Waiting for Facebook to fix it I guess.
Removed facebook-swift-sdk and left only an objc version.
@codytwinton any info about this? once again, an update of Xcode is out and you guys are not ready for it, I am not trying to be rude but you guys really need to step up a little bit, as it feels like you are not taking very seriously the task of maintaining your sdk, I can understand that maintaining the mobile sdks has probably very little business value for facebook and might be quite low on your priorities list but if you decided to provide them then you should make sure to keep them properly, which is not the case, at all:
ps: it really makes no sense that we are already on a stage where Xcode is being automatically updated and your sdk is creating all these issues, effectively blocking any developer that uses your sdk from being able to even build their app without removing your sdk
pps: needless to say that if it was up to me, facebook sdk would be gone from my company app asap as its ongoing development and reliability cannot be trusted
Building from master (current commit 0988e028012293e373b60946596e6076e281c640
) seems to be working for those who are desperate. This is for the facebook-objc-sdk
by the way.
github "facebook/facebook-ios-sdk" "0988e028012293e373b60946596e6076e281c640"
Building from master (current commit
0988e028012293e373b60946596e6076e281c640
)
I have tried building from master
, but the sha there is c4cf89fa8a1faa6b966d4eb857c495b840567f64
, since you have wrote this 14 hours ago, and the last commit was 23 days ago I might have overlooked something. Anyway, it is still not building.
I had to open the checked out project, and fix errors manually. Now, it compiles. I did not take my time time to look further to it.
I also opened the project facebook-sdk-swift from checkouts while downloading from carthage and fixed the errors ( 3 seconds job ) before the final build and managed to succeed. Thanks facebook 👍 but still waiting for the official fix..
I've opened a pull request with a fix, waiting on review
@cdeust - Thanks for submitting! I've added a review. Once a few questions are worked through, I'll approve!
I temporarily solved the problem to run the sdk in Xcode 10.2:
Podfile: // Added this lines pod 'Bolts', :modular_headers => true pod 'FBSDKCoreKit', :modular_headers => true pod 'FBSDKLoginKit', :modular_headers => true pod 'FBSDKShareKit', :modular_headers => true pod 'FacebookCore' pod 'FacebookLogin' pod 'FacebookShare'
Cartfile:
// Removed -> github "facebook/facebook-sdk-swift" github "facebook/facebook-objc-sdk"
Also added a link to the FBSDKCoreKit.framework
from the Carthage build folder
I'm working on updating the project to work with current master version of facebook-objc-sdk on a side branch. Will update the pull request as soon as I'm sure the fix is working fine
Version 0.6.0
was just released for Carthage and Cocoapods with support for Xcode 10.2 and Swift 5.0.
Still problems?
Checklist
Environment
Describe your dev environment here, giving as many details as possible. If you have them, make sure to include:
Carthage
version0.32.0
Goals
I want to rebuild my Carthage dependencies using Xcode 10.2.
Expected Results
I expect the project to build.
Actual Results
Steps to Reproduce
Build version 0.5.0 with Carthage.
Code Samples & Details
carthage-xcodebuild.T3DXBQ.log.zip