Closed HUGEwindow closed 8 years ago
If you can set the property manually, Pop should be able to animate it. What specific error or issues are you seeing here?
I got it to work, I needed to uncomment SceneKit conditionals
For SceneKit/Pop Googlers arriving directly here: As stated in the docs - instead of uncommenting conditionals - you can add a preprocessor macro to enable SceneKit animations: POP_USE_SCENEKIT=1
Is it possible to use kPOPSCNNodeScale on TVOS? I am having trouble implementing any node based animations
Thanks in advance