Open HarwordLiu opened 7 years ago
Why the same code, X is normal, but when the rotation is Y and animation is finished, the view is crazy? Isn't this bug about kPOPLayerRotationY has not been fixed?
func configuraView() { aniView.backgroundColor = UIColor.green aniView.center = view.center view.addSubview(aniView) let tapGes = UITapGestureRecognizer(target: self, action: #selector(tap(_:))) aniView.addGestureRecognizer(tapGes) } func tap(_ sender: UITapGestureRecognizer) { aniView.layer.pop_removeAllAnimations() unowned let weakSelf = self let rotation = POPBasicAnimation(propertyNamed: kPOPLayerRotationY) rotation?.toValue = Double.pi / 2 rotation?.completionBlock = ({(animation, finished) in let finishedAni = POPBasicAnimation(propertyNamed: kPOPLayerRotationY) // finishedAni?.fromValue = Double.pi / 2 finishedAni?.toValue = Double.pi finishedAni?.duration = 1 weakSelf.aniView.backgroundColor = UIColor.blue weakSelf.aniView.layer.pop_add(finishedAni, forKey: "finished") }) aniView.layer.pop_add(rotation, forKey: "rotation") }
Why the same code, X is normal, but when the rotation is Y and animation is finished, the view is crazy? Isn't this bug about kPOPLayerRotationY has not been fixed?