What steps will reproduce the problem?
1. Open andengine example from Android Market on 2 handsets
2. Open Multiplayer sample and connect 2 devices
3. Try to add as mush as possible sprite to other device via network
What is the expected output? What do you see instead?
I expect that all sprites added without any problem, but we got error after
added about 100 sprites to the game
What version of the product are you using? On what operating system?
Android 2.01 for Samsung 5700i and 2.1 Update 1 for HTC Desire
Please provide any additional information below.
Original issue reported on code.google.com by doqkh...@gmail.com on 25 Jun 2010 at 1:44
Original issue reported on code.google.com by
doqkh...@gmail.com
on 25 Jun 2010 at 1:44