What steps will reproduce the problem?
1. Incorrect position of AnimatedSprite in the pre-existing BitmapTextureAtlas.
What is the expected output? What do you see instead?
The changed AnimatedSprite does not fit correctly in the existing touch area.
What version of the product are you using? On what operating system?
its AndEngine 1.0 on windows 7 32bit
Please provide any additional information below.
in my game I have 2 fruit AnimatedSprites.. on is of 5 Rows by 7 Cols and the
second is of 5 Rows by 7 Columns but both the AnimatedSprites have different
width and height.. not i want to change the Texture of sprite 1 dynamically
with the texture of Sprite 2 it changes successfully as per mentioned in
UpdateTextureExample.java but the alignment does not matches correctly as the
second fruit bumps a bit up and down.. i dont know y ?? may be the size
mentioned in the BitmapTextureAtlas ?? whats the solution plz Respond to my
query i need the solution as its really important for me.
Original issue reported on code.google.com by legendo...@gmail.com on 29 Dec 2011 at 9:01
Original issue reported on code.google.com by
legendo...@gmail.com
on 29 Dec 2011 at 9:01