Closed Lufffya closed 1 year ago
The following is a portion of the BVH file content
HIERARCHY
ROOT Hips
{
OFFSET 0.0000 94.0000 0.0000
CHANNELS 6 Xposition Yposition Zposition Yrotation Xrotation Zrotation
JOINT Spine
{
OFFSET 0.0000 8.4839 -3.9483
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT Spine1
{
OFFSET 7.5932 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT Spine2
{
OFFSET 7.5932 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT Spine3
{
OFFSET 12.8217 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftShoulder
{
OFFSET 12.4389 -7.0401 1.9147
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftArm
{
OFFSET 13.4599 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftForeArm
{
OFFSET 26.1001 0.0000 0.0001
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHand
{
OFFSET 28.9001 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandIndex1
{
OFFSET 8.0739 -0.1030 2.5612
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandIndex2
{
OFFSET 4.5805 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandIndex3
{
OFFSET 2.8181 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.3566 0.0000 0.0000
}
}
}
}
JOINT LeftHandMiddle1
{
OFFSET 8.1366 -0.1030 0.5450
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandMiddle2
{
OFFSET 4.7024 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandMiddle3
{
OFFSET 3.1016 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.4991 0.0000 0.0000
}
}
}
}
JOINT LeftHandPinky1
{
OFFSET 7.0181 -0.1031 -3.1368
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandPinky2
{
OFFSET 3.5541 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandPinky3
{
OFFSET 2.2340 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.1205 0.0000 0.0000
}
}
}
}
JOINT LeftHandRing1
{
OFFSET 7.8067 -0.1031 -1.4405
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandRing2
{
OFFSET 4.3922 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandRing3
{
OFFSET 2.8327 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.3500 0.0000 0.0000
}
}
}
}
JOINT LeftHandThumb1
{
OFFSET 2.0791 -0.1030 2.7863
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandThumb2
{
OFFSET 3.9619 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftHandThumb3
{
OFFSET 3.0072 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.7295 0.0000 0.0000
}
}
}
}
}
JOINT LeftForeArmRoll
{
OFFSET 14.0000 0.0000 0.0001
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 7.0000 0.0000 0.0001
}
}
}
JOINT LeftArmRoll
{
OFFSET 13.5000 0.0000 0.0001
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 6.7500 0.0000 0.0000
}
}
}
}
JOINT Neck
{
OFFSET 20.2657 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT Head
{
OFFSET 10.9846 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 21.9692 0.0000 0.0000
}
}
}
JOINT RightShoulder
{
OFFSET 12.4389 7.0401 1.9147
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightArm
{
OFFSET 13.4599 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightForeArm
{
OFFSET 26.1001 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHand
{
OFFSET 28.9001 0.0000 0.0001
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandIndex1
{
OFFSET 8.0740 -0.1031 -2.5611
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandIndex2
{
OFFSET 4.5805 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandIndex3
{
OFFSET 2.8181 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.3566 0.0000 0.0000
}
}
}
}
JOINT RightHandMiddle1
{
OFFSET 8.1366 -0.1031 -0.5450
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandMiddle2
{
OFFSET 4.7024 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandMiddle3
{
OFFSET 3.1016 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.4991 0.0000 0.0000
}
}
}
}
JOINT RightHandPinky1
{
OFFSET 7.0181 -0.1030 3.1368
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandPinky2
{
OFFSET 3.5541 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandPinky3
{
OFFSET 2.2340 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.1205 0.0000 0.0000
}
}
}
}
JOINT RightHandRing1
{
OFFSET 7.8068 -0.1030 1.4405
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandRing2
{
OFFSET 4.3922 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandRing3
{
OFFSET 2.8327 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.3500 0.0000 0.0000
}
}
}
}
JOINT RightHandThumb1
{
OFFSET 2.0791 -0.1030 -2.7863
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandThumb2
{
OFFSET 3.9619 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightHandThumb3
{
OFFSET 3.0071 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 1.7295 0.0000 0.0000
}
}
}
}
}
JOINT RightForeArmRoll
{
OFFSET 14.0000 -0.0001 0.0001
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 7.0000 -0.0001 0.0000
}
}
}
JOINT RightArmRoll
{
OFFSET 13.5000 -0.0001 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 6.7500 0.0000 0.0000
}
}
}
}
}
}
}
}
JOINT LeftUpLeg
{
OFFSET 8.1000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftLeg
{
OFFSET 43.2000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftFoot
{
OFFSET 43.3000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT LeftToeBase
{
OFFSET 14.5727 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 7.2864 0.0000 0.0000
}
}
}
JOINT LeftLegRoll
{
OFFSET 22.0000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 11.0000 0.0000 0.0000
}
}
}
JOINT LeftUpLegRoll
{
OFFSET 21.5000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 10.7500 0.0000 0.0000
}
}
}
JOINT RightUpLeg
{
OFFSET -8.1000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightLeg
{
OFFSET 43.2000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightFoot
{
OFFSET 43.3000 -0.0626 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
JOINT RightToeBase
{
OFFSET 14.5727 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 7.2864 0.0000 0.0000
}
}
}
JOINT RightLegRoll
{
OFFSET 22.0000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 11.0000 0.0000 0.0000
}
}
}
JOINT RightUpLegRoll
{
OFFSET 21.5000 0.0000 0.0000
CHANNELS 3 Yrotation Xrotation Zrotation
End Site
{
OFFSET 10.7500 0.0000 0.0000
}
}
}
}
How to set these parameters based on the above content?
groundplane_joint: LeftFoot
forward_perp_joint_vectors:
- - LeftShoulder
- RightShoulder
- - LeftUpLeg
- RightUpLeg
The groundplane_joint
and forward_perp_joint_vectors
above should work, as those are all valid joint names within the BVH skeleton you've shared.
You can find an explanation of what 'end_frame_idx` is here.
How to set these parameters based on the above content?
groundplane_joint: LeftFoot forward_perp_joint_vectors: - - LeftShoulder - RightShoulder - - LeftUpLeg - RightUpLeg
it works for u, can u share workflow ?
@justinduynguyen It didn't work, it was too difficult for me to manually build motion and target configuration files based on the BVH skeleton files. I tried, but there were a series of errors It took a lot of time to read the relevant knowledge, and I have given it up. Maybe the official will release simple and easy-to-use features in future updates
@justinduynguyen It didn't work, it was too difficult for me to manually build motion and target configuration files based on the BVH skeleton files. I tried, but there were a series of errors It took a lot of time to read the relevant knowledge, and I have given it up. Maybe the official will release simple and easy-to-use features in future updates
check my solution, it worked for me. https://github.com/facebookresearch/AnimatedDrawings/issues/114#issuecomment-1515140684
Hi @Lufffya
I've added the configuration files needed to use motion obtained from Rokoko, along with example code calling it, to the README. You can see it here:
https://github.com/facebookresearch/AnimatedDrawings#creating-your-own-bvh-files
I hope that will help you.
Official example:
I obtained the motion in BVH format files through Rokoko, But how do I know What is the
end_frame_idx
, which cannot be obtained from Rokoko, So how should we set it?