Closed Andy-Ren closed 6 months ago
Hi @Andy-Ren
It's not loading the model, as the models are used prior to the call to render.start. Part of the time is used to generate the character model, part to generate the frames, and part to generate the animation from the still frames with FFMPEG. It's a bit hard to know exactly what's taking up the time without seeing the logs.
thks,Is there a way to optimize? For example, using parallel computing
Without seeing the log and knowing exactly why it's taking so long for you, it's hard to know whether parallelizing would speed things up. It would probably be a bit of work to rewrite things too.
Why did it take 18s from calling render.start, but the log shows that the actual rendering time was only 3s? What was the other 15s of lead time used for? Is it for loading the model? Is it possible to keep it resident in memory to improve rendering speed?