ld: unknown option: -export-dynamic
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ld: unknown option: -export-dynamic
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ld: unknown option: -export-dynamic
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ld: unknown option: -export-dynamic
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ld: unknown option: -export-dynamic
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ld: unknown option: -export-dynamic
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Create libplayout_multithread.so
clang: error: no such file or directory: 'event_count.o'
Create liblocalexchanger.so
Undefined symbols for architecture x86_64:
"_error", referenced from:
_Play in board.o
IsSelfAtari in board.o
CheckLadderUseSearch(Board, unsigned char, int_, int) in board.o
EmptyGroup(Board*, unsigned short) in board.o
_find_only_liberty in board.o
_find_two_liberties in board.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Compile all test codes
clang: warning: treating 'c' input as 'c++' when in C++ mode, this behavior is deprecated
clang: error: no such file or directory: 'event_count.o'
clang: warning: -O4 is equivalent to -O3
Put all .so file into directory so that lua could load
cp: libboard.so: No such file or directory
cp: libownermap.so: No such file or directory
cp: libpattern_v2.so: No such file or directory
cp: libdefault_policy.so: No such file or directory
cp: libcomm.so: No such file or directory
cp: libcommon.so: No such file or directory
cp: libplayout_multithread.so: No such file or directory
cp: libmoggy.so: No such file or directory
cp: liblocalexchanger.so: No such file or directory
What should I do?