Open lucellent opened 4 years ago
Buzzing will happen due to the architecture of the network. You can
partially remove it using --shifts=5
for instance. It will probably never
go away completely though.
Le mer. 4 mars 2020 à 18:31, lucellent notifications@github.com a écrit :
I recently noticed there was a buzzing sound being added to the synths and vocals. I don't know if it's constant but it's for sure at the beginning and end. Maybe where there's no sound. I double checked and this sound doesn't exist in the original song.
I'm attaching an example of an end of a song. You can hear it without amplifying the sound but if you turn up the volume you can definitely hear it. For me it's very noticeable.
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I did try with shifts=50 for the sake of curiosity. Don't hear a huge difference in quality, but the buzz is quieter now. Not gone, but not so loud.
Also... the processing took 3 hours.
If shifts=X, then it will process the audio X times with different random shifts of the input data. Without shifts, the processing time is roughly 1 second for 1 second of audio. So with shifts=50, you almost get a minute of processing time per second of audio...
If you have a GPU around you can try using the light
or light_extra
model with the -n
option and run it on GPU (just replace -d cpu
by -d cuda
). You need to use the light model as the default one will probably run out of memory on GPU.
I recently noticed there was a buzzing sound being added to the synths and vocals. I don't know if it's constant but it's for sure at the beginning and end. Maybe where there's no sound. I double checked and this sound doesn't exist in the original song.
I'm attaching an example of an end of a song. You can hear it without amplifying the sound but if you turn up the volume you can definitely hear it. For me it's very noticeable.
https://clyp.it/p0ckuyea