Closed fmac2000 closed 2 years ago
Fantastic work by the way guys!
In the animation script in this line https://github.com/facebookresearch/meshtalk/blob/main/animate_face.py#L97 the result
tensor contains the 3D vertex positions for all vertices of the face mesh and for every time step of the animation. Add the definition of the faces fromhttps://github.com/facebookresearch/meshtalk/blob/main/assets/face_template.obj
to each frame and save in in wavefront or .obj format and you can load it into any animation software like blender.
Awesome, thanks for the fast response I'll get to work 👯♂️
As title suggests, what would be the approach to converting the tensor geometry to a animation file instead of rendering a video of the animation?