Closed shuishiwojiade closed 2 years ago
The average texture is just the average over all view-dependent textures. You might want to exclude the invisible parts (purely black areas of a view-dependent textures) from the averaging so you get a fair weighting of the average texel value on the texture.
Hi,
You may also use the average texture on all expression&camera to approximate the result. You can download the metadata.tar and get the tex_mean.png
from it, thanks!
Hi,
It turns out that there's a bug in the download_dataset.py
such that the metadata of the associated entity is not downloaded. The error is fixed and you should be able to get the average texturetex_mean.png
directly by running the mini dataset download commend, thanks!
Thanks for your great works! I have downloaded the mini-dataset. I'm interested in generating an average texture in average folder from the multi-camera textures in unwrapped_uv_1024 folder.